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  Making a map in 20 minutes!
3/08/13
  One drunken yet inspired night, I made this song and video. And map. That's better than I manage in most weeks!

 

 
  Left 4 Dead at its most frustrating
3/07/13
  One unfortunate event after another, all rolled into the finale of an hour-long campaign. I never asked for this.

 

 
  No pussy for you, mate.
14/06/13
  A remastered edition of my old spin on a wildlife documentary, viewed below.

 

 
  Kyrenia Timelapses
16/04/13
  Some pretty step-by-steps of my maps being made.

 

 
  Batman the Bad-ass alternative ending
30/03/13
  Because he's BATMAN.

 

 
  3DMark 2020 (If lensflare was cool)
27/02/13
  A tongue-in-cheek extrapolation of the jump between 3D Mark 2005 and 2006, making obvious the addition of bloom and sunflare. Their attack now has meaning- to capture the original recording of Al Stewart's best song. Because.

 

 
  Splat_Valley
21/02/13
  My first completed map for CSS, remade for CSGO and with improved gameplay and visuals.

 

 
  Perpetual motion machine challenge
13/1/13
  I created a perpetual motion machine for Source and challenged people to make something with it. Below you'll find the video, and then the two responses. Well done to both of you, I was impressed!

 

  Firstly, Buster's entry. Although cheating by having water floating in mid-air, we're dealing with perpetual motion so nobody really wins any awards for feasibility. Nice portal environment (which in itself defies physics!), would have been cool to have seen a combination of Portal and this technology as it really could have gameplay potential.

 

  Secondly, finally and lastly is swifterik's attempt. I love this one. He has made it power a series of hammers, bashing down on anything that travels below them. This entry displays imagination and an actual purpose. Well done! If you could get this working in real-life you'd be a very wealthy person.

 

 
  de_Balfour
06/01/13
  Video of my defuse map, de_balfour.

 

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